New Left 4 Dead 2 Versus Scoring System Proposal

Players from Left 4 Dead are torn. They love the variance Left 4 Dead 2 provides, but when it comes to the scoring it’s just simply dreadful. The incapacitation bonuses seemed to appease most because at least there was a chance to increase your score and lead by dominating another team. Now it’s 25 points IF both teams survive, but if you down a team all you get is the score lost by them not finishing.

Some games are too close when they absolutely should not be close. Let’s face it.

Here is the proposed idea

  • Keep the distance and survivor bonuses as they are now.
  • Remove the 25 point tie breaker based on infected score.
  • At the end of every map (no matter how it ends) take a calculation of infected score.
  • Award the difference to the team with the most infected score.
  • Cap the score at 200 so scores do not get out of hand.

Example 1

Team A and Team B finish the map. Team A scores 300 points as infected and Team B only scores 100. Award Team A 200 points on top of the survivor scores and bonuses.

Example 2

Team A and Team B finish the map. Team A scores 120 and Team B scores only 100. Award Team A 20 points because both teams did similar.

Example 3

Team A finishes the map. Team B fails to survive with all survivors. Team A scores 1200 and Team B scores only 200. Award Team A 200 points because of the cap. That gives a better lead when you are clearly dominating the game.

Why?

Some may bring up rage quitters. They exist even in this system. I believe, however, in this proposed scoring system it encourages better overall game play and enhances competition. By capping the points tank objects which do far more damage than anything will not make the game completely out of hand. It also encourages consistent play through the game with a 200 point cap because a team can easily make up that deficit by outplaying the winning team in the future maps.

What are your thoughts? We’d be interested in hearing. With enough interest we will send Valve emails and messages encouraging this consideration.

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3 Responses to “New Left 4 Dead 2 Versus Scoring System Proposal”

  1. Nosfer says:

    Still favors distance over skill too much, if you ask me.

  2. H21 says:

    I agree while this does give a benefit of distance over skill some, I believe by allowing more than then 100 you receive when all 4 survive it does give some power back to infected.

    Infected could get 200 while survivors only got 100.

    Knowing that 100 survivor bonus is even more important because the infected score could outdo you encourages more careful play.

    Would you be up for a higher infected score cap?

  3. Matt says:

    distance traveled(1000)+how many survivors make saferoom(500 per survivor)=3000

    sum of above equation-the amount of damage survivors have taken= final score for chapter.

    by damage i mean:

    BEGINNING OF CHAPTER:
    Survivor A- 100
    Survivor B- 100
    Survivor C- 100
    Survivor D- 100

    END OF CHAPTER:
    Survivor A- 32
    Survivor B- 59
    Survivor C- 12
    Survivor D- 68

    DIFFERENCE BETWEEN BEGINNING AND END OF CHAPTER:
    68+41+88+32=229
    229
    x 2

    458
    total out of 3000-458= x< or = to 2542..

    if people use health kits, pills and all health boosting items the damage from before you healed will not get erased, it will just be tacked on..

    this is a system that does not necessarily give an infected based scoring system because if that were to happen, common infected and falls from high ledges would not contribute to it.. only the 4 SI's would be the ones dealing out the points.

    in other words, this system focuses more so on surviving with all 4 people while still giving people a motive to care about how much damage they are taking in because every last zombie slap that hits you could be the deciding factor.. i personally believe this is a flawless system that prevents item-hording and other cheap strategies the game was not meant to support. i think this system would make the game completely fair. needs a little bit of tweaking regarding chapter bonuses but that can all be done by just multiplying the final chapter score to the multiplier.

    For people who say this system would make everything out of hand, is wrong. Any team could make a comeback, it requires stopping a team on a level while making the level you stopped them on and voila.. your back in the game and probably winning.. plus, the final score to some games will have big shiny numbers! like in the 10,000s. 0o0o0o00.

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